"How can stories be presented in an engaging and experiential way
through a digital platform?"
through a digital platform?"
In the section below, we highlight key findings from the digital feasibility workshop. Full findings from this workshop can be reviewed in the project report. An infographic is also provided to capture the key issues and processes around digital feasibility.
- It is important that digital story projects understand the purpose of a digital storytelling platform to plan for its functionality, reach and sustainability. For instance, is the purpose preservation, engagement, both or something else?
- A digital story platform will appeal to different audiences, a project should consider who the deliberate, participatory, accidental and dream audience may be and what the value of the content will be for them.
- Digital story platforms will appeal to storytellers which may include professional storytellers, academics, organisations, community groups, government organisations and many others; and story-seekers who will engage with the content including local communities, visitors and special interest groups.
- Location-aware content can provide engaging and relevant content to users (this may be through GPS, tagging, Bluetooth beacons).
- The capacity for a digital story platform to grow and evolve by providing the opportunity to add new content will help to support the project and keep content current.
- If providing access to allow storytellers to upload content to a digital story platform consideration will need to be given to how quality will be maintained, and may require levels of moderation to ensure a consistent experience.
- Metadata is important for organising and managing story content and will allow for stories to be searched, categorised and made relevant to users.
- Consideration should be given to accessibility of story content on a range of devices (including mobile phones and computers).
- Personalisation of content including the ability to search for relevant stories, create personalised trails and potentially 'push' stories that may be of interest will help to encourage engagement.
- Gamification of content provides an opportunity to enhance the experience and provide richer interaction with story content for a range of users.
Professor Peter Reid
In this presentation, Professor Peter Reid explores digital storytelling and the role of the audience. Reflecting on his own digital story projects he considers the importance of the different types of audience, including the accidental and 'dream' audience.
Professor Peter Reid is a Professor at the School of Creative and Cultural Business at Robert Gordon University and much of his work has been closely connected with cultural heritage, particularly in the North-East of Scotland. He has an interest in 'the things we have forgotten to remember' and his work has often included looking at aspects of 'forgotten' or 'hidden' heritage, communities and their own sense of their heritage, as well as the role venacular language and dialect plays in community heritage. Recent digital storytelling projects have included leading the Little Norway project which gathered and told the stories of Norwegian and Danish refugees in North-East Scotland during the Second World War, and working in collaboration with Andrew Davidson on the Fraserburgh on Film archive which has revealed a community's story in the second half of the twentieth century through the moving image.
Dr Stewart Massie
In this presentation, Dr Stewart Massie talks through some case study examples of digital storytelling projects and discusses the challenges and opportunities in developing digital platforms from a technical perspective.